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“There are also some slow and fast moments. “There’s a terror aspect that I want to include, even if the game is more geared toward action,” Okura said. That doesn’t mean there won’t be some tough slogans. Okura said the developers want to “focus on entertainment rather than plain horror,” so there shouldn’t be a part where players decide to give up because they’re effectively frozen in fear. “In our current situation, if it’s fun we can go ahead and build it, so if the demand is big enough, it’s easy for us to respond to.” “Back in the day these decisions required approval from Sony,” Sato said. It’s not decided yet whether there will be any DLC or expansion-”We need to get a strong main game first,” Toyama said-but the studio’s founders enjoy the fact that the choice is now theirs. Slitterhead will be third person, and the response is difficult to parse, making it seem like it would be played from multiple perspectives. I like this game I want to get both action and drama with him.” It clashes of mind, making players reluctant to enter into some fights. Wanted game that can be enjoyed by action, yet whose concept doesn’t revolve only around killing enemies. From there, I wanted to widen the player base that the game could reach, including players who don’t usually play horror games. “It spans multiple genres where horror is expressed. “The game doesn’t fully enter the horror genre,” Toyama explained. (Responses are in Japanese but subtitles support multiple languages, including Japanese, English, Arabic, Spanish, Portuguese, and Russian.) Sessions doesn’t delves into the game’s deep examination, but it does reveal some interesting details, including that Slitterhead isn’t exactly a straight-up horror game. In a new Q&A video, developer Bokeh Game Studio’s founder-Toyama, along with Slitterhead creator and Bokeh CEO, CTO and game director Junya Okura, and COO and producer Kazunobu Sato-revealed more about the game. The horrors are obviously still plentiful. It’s being led by Silent Hill creator Keichiro Toyama, but as we mentioned after its reveal, it’s a different kind of feel-bright, loud, and really gory-albeit terrifyingly terrifying with very sharp limbs. Toyama also stated that if there was time to relax, the games might include hidden joke endings.Įmma Watson recalls a moment he was filming Harry Potter, when he was confronted with doubts about a famous scene.Slitterhead was unveiled at the 2021 Game Awards in what can only be described as one hell of a teaser. While explaining the concept of Unreal Engine, the developers offered to explain it from a variety of angles. Their individual component is unquestionably linked. He explains that despite this similarity, they would be more apparent to insects or aquatic animals.
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Toyama explains that during development, he was most involved in making them similar to humans, where they have their own values, culture, and intellect. He also reiterated that he strives to immerse the player in order to avoid fear rather than relying on jump-scares. This is exemplified by the gameplay, which allows players to confront the supernatural horrors head-on or to run away. When Toyama was asked how this game will differ in comparison to Silent Hill, he reiterated his criticism of how Slitterhead is aimed at non-violent gamers. In these videos, director Junya Okura and producer Kazunobu Sato share the same as Toyama's previous works, particularly in terms of creature design, game engine, structure, and more. These questions were answered through extensive Q&A sessions about Slitterhead, which give the developers the opportunity to disclose some additional details about the next horror title. With horror fans keeping their attention focused on the game, Toyama and other studio developers offered a warm welcome. With such a passion, Toyama would eventually start developing Bokeh Game Studio in 2020, alongside other Silent Hill alumni, like composer Akira Yamaoka. Slitterhead, a brand-new project from Keiichi Toyama, who was best known for creating the original Silent Hill in 1999, was announced at the Game Awards in 2021.